Facebook said it has come up with a new unit of time called “Flick,” which is 1/705,600,000 of a second, making it marginally bigger than a nanosecond. The web-based social networking site isn’t attempting to present another time unit for your watch, but it has been made to hypothetically make video and sound creation considerably more agreeable.
“We’ve launched Flicks, a unit of time, slightly larger than a nanosecond that exactly subdivides media frame rates and sampling frequencies,” Facebook Open Source said in a post on Twitter.
As indicated by its Github documentation, it doesn’t make a difference if your video is 24hz, 25hz, 30hz, 48hz, 50hz, 60hz, 90hz, 100hz, or 120hz as Flicks guarantees that they sync, utilizing entire numbers. It’s conceivable because 24, 25, 30, 48, 50, 60, 90, 100 and 120 are among the numbers into which 1/705,600,000 partitions equally.
For instance, the 24 outlines for each second (FPS) for motion pictures equivalent to 0.041666666667, which can be gathered together to 0.04167. It might be simpler to recall, but can likewise be muddled for people working in visual effects and after creation as they have to guarantee that everything syncs.
This is the place Flicks become possibly the most important factor as they transform these numbers into correct round numbers. For example, 24 FPS is 29,400,000 flicks, 30 FPS is 23,520,000 flicks, 120 FPS is 5,880,000 flicks and 44,100 FPS is 16,000 flicks.
“When working creating visual effects for film, television, and other media, it is common to run simulations or other time-integrating processes which subdivide a single frame of time into a fixed, integer number of subdivisions. It is handy to be able to accumulate these subdivisions to create exact 1-frame and 1-second intervals, for a variety of reasons,” according to the Github documentation.